Sep 13, 2007, 11:02 AM // 11:02
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#2
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Krytan Explorer
Join Date: May 2006
Location: Halfway between here and there
Guild: Advanced Technology [CCCP]
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/signed
I'd like to see this too, and I doubt it would be too hard to implement.
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Sep 13, 2007, 11:51 AM // 11:51
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#3
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Desert Nomad
Join Date: May 2007
Profession: W/E
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/signed
/signed
/signed
I hate having to do 4 separate sliders when i want iTunes/a DVD on
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Sep 13, 2007, 03:51 PM // 15:51
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#4
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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YES PLEASE RAWR /signed this should already be in the game i mean come on
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Sep 13, 2007, 05:32 PM // 17:32
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#5
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Frost Gate Guardian
Join Date: Jan 2007
Profession: R/
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Hell yeah!
/signed
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Sep 13, 2007, 06:09 PM // 18:09
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#6
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Krytan Explorer
Join Date: Oct 2006
Location: Iowa, USA
Guild: HoTR
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/signed
I often listen to music while playing and it does seem odd that you have to move 4 sliders to turn down the game sound.
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Sep 13, 2007, 06:13 PM // 18:13
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#7
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Academy Page
Join Date: Jul 2006
Guild: SfF
Profession: E/Me
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/signed
It annoys me to great extent to have to slide many sliders at once to reach my desired effect.
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Sep 14, 2007, 04:05 AM // 04:05
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#8
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Frost Gate Guardian
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It's always surprised me too, because surely it'd take only a couple of minutes to implement - that, and, well, you'd just expect there to be one in the first place.
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Sep 14, 2007, 10:17 AM // 10:17
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#9
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I Saw That
Join Date: Mar 2006
Location: The bushes
Profession: D/R
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It seems to be something that really should be in the game. I like the game music myself so I wouldn't use it much, but it's so simple and so useful that it really should be added.
__________________
The devil will find work for idle hands to do
I stole and I lied, and why? Because you asked me to
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Sep 14, 2007, 12:15 PM // 12:15
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#10
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
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No reason why it wouldn't be there except that it would take time and resources from Anet to implement, though I doubt it would even take that much. It's fairly straightforward.
float masterVolumePerc = masterVolumeSlider.Pos()/masterVolumeSlider.MaxPos();
soundVolume *= masterVolumePerc;
musicVolume *= masterVolumePerc;
Tada... I just coded it for you. Copy and paste, Anet. What do I pay you for anyway?
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Jul 01, 2008, 06:16 PM // 18:16
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#11
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Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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sorry to rez this thread, but....
/signed.
Want to listen to music now, have to go through 4 sliders to take away music. And i have my sound effects set just the way i like it. Even if a variable slider is too hard, at least give us a mute check box or something. anything. please.
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Jul 01, 2008, 09:56 PM // 21:56
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#12
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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hey, at least it's a practical idea. simple, easy and to the point.
/signed.
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Jul 02, 2008, 03:35 AM // 03:35
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#13
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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If it saves ~5 seconds of my time, then why not?
/Signed.
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Jul 02, 2008, 04:09 AM // 04:09
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#14
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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It only saves you 4 seconds max, I really don't see a reason to implement this.
Now a /storage would save loads of time, and a /merchant
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Jul 02, 2008, 05:21 AM // 05:21
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#15
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Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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Quote:
Originally Posted by Kanyatta
It only saves you 4 seconds max, I really don't see a reason to implement this.
Now a /storage would save loads of time, and a /merchant
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I don't want it implemented because it takes too long to slide all the sliders back to the left lol. I'm not that lazy . I want it implemented because i have my audio settings set just right between effects and music, and i lose all that when i want to listen to real music. it isn't an exact science, but i'd like to be able to set the audio to exactly where i want it, and be able to listen to real music too when i wanted.
Edit: and the /storage and /merchant would be extremely useful too.
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Jul 02, 2008, 05:27 AM // 05:27
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#16
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Desert Nomad
Join Date: May 2006
Profession: A/
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Quote:
Originally Posted by Kanyatta
It only saves you 4 seconds max, I really don't see a reason to implement this.
Now a /storage would save loads of time, and a /merchant
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/signed for master sliders.
But not /sign for /storage or /merchant. One, because this is the wrong thread, and two because you'll be even more lazy. Might as well add /bot, /kill, /gh, and /zone. Might as well remove xunlai and merchants if you are implementing it.
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Jul 02, 2008, 05:34 AM // 05:34
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#17
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by MrGuildBoi
Might as well add /bot, /kill
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I realize this is the wrong thread, but I figured it was somewhat related because this was basically asked for as a time saver.
I can't believe you just compared /storage to /bot and /kill... /storage doesn't give you "insta-win", its just annoying to run around a gigantic town (like Maguuma Stade) just to find storage.
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Jul 02, 2008, 05:50 AM // 05:50
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#18
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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/signed
most certainly
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Jul 02, 2008, 05:54 AM // 05:54
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#19
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Desert Nomad
Join Date: May 2006
Profession: A/
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Quote:
Originally Posted by Kanyatta
I realize this is the wrong thread, but I figured it was somewhat related because this was basically asked for as a time saver.
I can't believe you just compared /storage to /bot and /kill... /storage doesn't give you "insta-win", its just annoying to run around a gigantic town (like Maguuma Stade) just to find storage.
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Maguuma Stade is so big.. /sarcasm :P I know /kill and /bot was over the edge. But I'm just saying, you can always go to your storage and move around, you don't have to be near it to take things in and out.
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Jul 02, 2008, 12:14 PM // 12:14
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#20
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Jungle Guide
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That or a mute button would be nice.
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